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Old Nov 06, 2010, 12:43 AM // 00:43   #141
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Originally Posted by beagle warrior View Post
Im thinking something like this

Some really interesting builds in there - never seen a para with Prot Spirit before! But I congratulate you on them.
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Old Nov 06, 2010, 01:07 AM // 01:07   #142
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Hehe, I been dreaming about the day this would happen and now its finally come true!!! ^_^

Anyways, before I knew discordway, I used to run WoH Monk / Searing Heat Ele / Mes full interrupt. But I changed to Discordway 80% of the time now. Sometimes I do 2 Discordway + Mes for challenging areas with deadly casters.

Now, I get to have them all in one party! I'll probably tweak monk a little bit for Support Heal but more smithing. One spot left for extra: maybe Motivation Paragon for energy support, another mes half interrupt half e-denial, SoS Rit definitely, Earth Shaker Warr, Searing Flames Ele, etc... depending on which area I'm doing.

**************

Arcane Order Derv anyone? + motigon, commandagon... now with seven heroes I can add all three warriors. one is extra maybe monk or discord healer necro.

*************

3x Monks with ROJ's, Paragon with Song of Concentration and other buffs, Water Ele definitely, Weapon of Quickening Ritualist for spammage, Blood is Power necro that can make minions.

7 hero combinations are endless just like the build itself. This is just 3 of what I can come up with atm. 3x Ranger, 3x Ele etc etc..
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Old Nov 08, 2010, 07:03 AM // 07:03   #143
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Originally Posted by dansamy View Post
I'm running IWAY.

Not really.

I just want something that will let me get Duncan done in HM. My usual partner in crime refuses to do it. So, I'm stuck with the henchies or paying a runner or lucking up on zbounty day in a PuG.
Yay! I finally conned my BIL to join me. We ran: 1 Mo/A AP caller with Swap, 4 Discords, 1 Soul Twister with FS, 1 Mo/Rt SoS and 1 Panic. (We were both on monks. To boot, we had the zbounty from when it was available a few days ago.) To quote a bad B movie: "The dishes are done man!"

As far as I'm concerned, I never want to see Duncan's black self again!

Completely lame build, but it got the job done.
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Last edited by dansamy; Nov 08, 2010 at 07:48 AM // 07:48..
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Old Nov 08, 2010, 02:14 PM // 14:14   #144
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Originally Posted by dansamy View Post
Completely lame build, but it got the job done.
I should have saved the build I used on Mallyx the first time I beat him. An Assassin with no enchantments or conditions with Consume Soul as the elite. It was uuuuuuuuugly, but it worked.

Also, after running some trial stuff in SoO NM yesterday, I've fallen back in love with PI Mesmers. It was so cool to have a whole group knocked down and just lay in RoJ for the full 5 seconds.

I've come up with a more standard setup for my heroes that I'll post later on. In general, it consists of:

1. A/W - Dagger Spam with Skull Crack/SY
2. N/Mo - Discord Prot MM
3. N/Rt - PoD Curses debuff/Resto
4. N/Rt - Discord Resto
5. Rt/Mo - SoS Prot hybrid (Aegis chain)
6. Mo/Me - Utility Monk: Area dependent, but standard will probably be Signet of Removal with Smites. Variants may include UA Prot, RoJ, or PnH.
7. Me/* - Panic Domination
8. Me/* - Utility Mesmer: Area dependent, standard probably PI with support adjusted for area (Blood, Smite, Prot, Illusion). Variants might be VoR or Tease.
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Old Nov 08, 2010, 05:05 PM // 17:05   #145
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Expect your physicals to be completely useless unless you run a team full of them (or bad builds)... with the exception of spear throwers...
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Old Nov 09, 2010, 06:43 AM // 06:43   #146
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Top build is what I run.

Had WiK Mob Types in mind when I made it. If the mobs you are fighting are less balanced, you can replace utility with more damage.



Uploaded with ImageShack.us

Mass AoE Damage: Check
Interupts: Check
Disruption: Check
Enchantment Removal: Check
Damage Mitigation: Check
Prots: Check
Spike Heals: Check
Party Heals: Check
Hex Removal: Check
Condition Removal: Check
Reses: Check
Dummy Targets: Check
Optional Character Slot: Check (Necro Smiter)

Can't. Effin. Wait.
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Old Nov 11, 2010, 09:15 PM // 21:15   #147
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Originally Posted by Kaida the Heartless View Post
Stuff
Can't. Effin. Wait.
looks good but i feel like the BiP nec is kinda useless. or not necessarily useless but some other gimicky op build would be better
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Old Nov 11, 2010, 09:23 PM // 21:23   #148
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Originally Posted by novawhiz View Post
looks good but i feel like the BiP nec is kinda useless. or not necessarily useless but some other gimicky op build would be better
It's nice to have a battery if you can afford to stick it in the build. It also lets you free up slots on other toons for useful skills as opposed to stuffing e-management into those spots. I'm lazy. I'd rather have a battery bitch than worry about managing my own energy.

FYI, I'm also one of those players who will happily run whatever imba build is FotM because it means I can just run the build, press the buttons and win. I think I've played every ridiculous build this game has proffered up: Ranger spirit spam, EMo smite, Ranger spike, Blood spike, Edge bomb (lols galore!), IWAY (yes, I did!), Balanced, Searing Flames, Minion factory, Hexers, Frag spike, Flareway, 55hp farming. I know there's a lot more not on this list.
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Last edited by dansamy; Nov 11, 2010 at 09:35 PM // 21:35..
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Old Nov 12, 2010, 02:11 AM // 02:11   #149
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Quote:
Originally Posted by dansamy View Post
It's nice to have a battery if you can afford to stick it in the build. It also lets you free up slots on other toons for useful skills as opposed to stuffing e-management into those spots. I'm lazy. I'd rather have a battery bitch than worry about managing my own energy.
ye thats true, i play mostly melee so never even consider energy.

[email protected] factory, those were the days haha
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Old Nov 12, 2010, 11:57 AM // 11:57   #150
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The thing is, the only two bars that really benefit from BiP are the Ele and Monk and only because they've been constructed very poorly.
Really people, stop using Ethereal Light.

And taking both Panic and PI is questionable. One makes the other fairly redundant.
The Nec is also of questionable worth - three enchantment strips, one of them being elite. The best skill on his bar is Enfeebling Blood and the rest is just junk.

I myself tend not to like Searing Flames on Hero eles. I would actually look towards the more stable output of Dual-Attunements to fuel stuff like Rodgort's Invocation along with a few other useful things.
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Old Nov 12, 2010, 12:37 PM // 12:37   #151
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Well, I wasn't critiquing the whole build, or the remainder of the necro bar for that matter. I'm defending utilizing a battery in lieu of other energy management.
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Old Nov 12, 2010, 12:47 PM // 12:47   #152
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Quote:
Originally Posted by dansamy View Post
Well, I wasn't critiquing the whole build, or the remainder of the necro bar for that matter. I'm defending utilizing a battery in lieu of other energy management.
Even in general I can't really recommend the use of BiP battery in hero teams.
A free elite and spec is worth the odd energy management skill on your other hero bars, especially since it's unlikely you can ride the BiP alone.
The fact it turns the hero into a throw-away character should be enough to not take it.
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Old Nov 12, 2010, 02:21 PM // 14:21   #153
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Mm, this is so cool.

I'll tell you what I'm not going to do: Use some new meta 7-way lamery that makes the game even easier than it already is. But I say that as a warrior primary, so...

I'm going to work on coming up with a 7-man setup, leaving one space free for a friend. I rarely party with more than one person anymore, so me + 6 heroes (or 7 heroes, with the last one being some kind of healer) would be an ideal setup.

I love what my warrior + Sabway has going for it, so I'll just add to that. I'll be adventurous and try out warrior, dervish and sin - yes, I said sin - hero teams. There was a tactics melee ranger build that I made a long time ago too that I'd like to finally use.

Between my warrior + Sabway, I'm never hurting for damage. Everyone else is just a meatshield, so barring like, one area that basically renders my warrior useless, I'll just throw meatshields at enemies while I happily cut things.
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Old Nov 12, 2010, 02:33 PM // 14:33   #154
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Quote:
Originally Posted by Xenomortis View Post
And taking both Panic and PI is questionable. One makes the other fairly redundant.
This may be a stupid question, but is there any value in having two Panic mesmers? Would two PI mesmer heroes be better at spreading interrupts (with the added benefit of knockdowns)?

On a side note, I don't recognize all the skills from their icons. If it's not too much trouble, I'd love it if people posting builds mentioned the names of the skills or posted GW build codes or something so I could look them up and try to understand the build. On some of these I think there's a lot of pretty icons but I have no idea what the build is really designed to accomplish.

Last edited by Roen; Nov 12, 2010 at 02:37 PM // 14:37..
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Old Nov 12, 2010, 02:50 PM // 14:50   #155
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Two Mesmers tread on each others toes unless one is complete anti-caster and the other is complete anti-physical (and I have no idea why you would want to run that) or at least one of them is running a damage-focused build.

Two Panic Mesmers aren't really going to achieve anything notable one Panic Mesmer won't; certainly not enough to justify the hero slot.
For two PI Mesmers to be good, both need to use PI on recharge. Heroes don't do this so bringing two isn't really desirable. You'll also be paying an oppurtunity cost, having sacrificed a second hero slot for something that can only do a job you already have filled.
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Old Nov 12, 2010, 10:44 PM // 22:44   #156
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Originally Posted by Roen View Post
This may be a stupid question, but is there any value in having two Panic mesmers? Would two PI mesmer heroes be better at spreading interrupts (with the added benefit of knockdowns)?
I really dont like how heroes use Panic. Their priorities are way off. I prefer PI and Energy Surge, as they dont conflict with one another. Personally I would rather have at least one foe KD half the time than uncertain interrupts. But there are certain areas where a Panic Hero is preferable(BLA). With two PI heros, you may sacrifice too much DPS in order to be really successful. At least Energy Surge gives you a cheap armor ignoring AoE at about 90 dmg every 10 seconds or so and the energy denial is an added bonus. Something even Eles cant promise. Plus I like Chaos Storm and that too works against Panic. As Chaos Storm tends to make foes scatter. For PI, I add Wastrels Demise and Chaos Storm, because the synergy is lovely. If you really want to use two Mesmer heros and one of them Panic, I would still go with Esurge and Cry of Frustration as a complement.

FYI, most of the hero team builds that I have been theory crafting around are HM WiK type mobs. The builds they use are pretty powerful as far as monster builds go(bar compression). And, I have found that more traditionally balanced groups fare just as well or better than Disco or Sabway. I also think these will be the same type of mobs we face in future GW:B content. So I am preparing for it now.

Below are some rough examples. I'm not going to say they are the best builds, its just what I use. I usually add a +2 Domination headpiece and a +1 Fast casting elsewhere

PI Hero

Esurge Hero

Panic Hero
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Old Nov 12, 2010, 11:41 PM // 23:41   #157
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Something like this:

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Old Nov 13, 2010, 12:00 AM // 00:00   #158
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Originally Posted by Xenomortis View Post
Even in general I can't really recommend the use of BiP battery in hero teams.
The thing is... heroes are awful at energy management, absolutely awful. I mean i guess you could always just slot in the easymode e-management (soul reaping/spirit siphon/ether renewal) but any hero without one of these sources of energy management will benefit from BiP. I intend to use a balanced build anyway, so I for one will definitely slot BiP in on a support char. Plus, it doesnt require that much of a spec into blood magic to be made useful, so it can easily be brought on a secondary necro.
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Old Nov 13, 2010, 12:19 AM // 00:19   #159
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BIP is a very underrated skill... it depends on where/what you are playing, though. I mean, if you are using a bunch of cons and what-not then maybe it wouldn't be, but playing it 'clean' BIP has a large effect on heroes that get stuck on 5 energy skill spams. BR is pretty good, too.

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Old Nov 13, 2010, 01:52 AM // 01:52   #160
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I don't know, most heroes don't really seem to need it.

Necs - Soul reaping, enough said.
Rits - Siphon spirit and boon of creation for spirit spammers, for everything else just run a nec or mesmer with rit skills.
Mesmers - Inspiration is generally enough.
Elementalists - Gole + Attunemnt + GG/Shock Arrow/Etc
Monks - probably want a BiP, but then again the only hero monk i'm willing to run is a smiter and they generally don't have energy problems.
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